Smallissimo
Sunday, April 15, 2012
Meteor Contest - Part 8 dumb and fast
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Remember our clever trick of rotating the board 180° once 6th row is filled up? The possible positions of pieces were simple, just one case ...
Saturday, April 14, 2012
Meteor Contest - Part 7 Visualisation
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Until there, we played with low level bit tricks, and have used the official ASCII board printing, but these bits are frustrating, we are in...
Thursday, April 12, 2012
Meteor Contest Part 6 - Visualworks solution
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The shootout benchmark is written for Visualworks, so I tried to port the meteor contest in VW7.8 non commercial. Here are the required modi...
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Tuesday, April 10, 2012
Meteor Contest - Part 5 little progress
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We have sped up individual loops enough and can now go back to a bit more reduction of combinations. Next idea is to detect more islands cas...
Saturday, April 7, 2012
Meteor contest - Part 4 the SmallInteger
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In previous step, we were at about 1,000,000 loops for only 10,000 productive. And we have about a factor 100 to gain compared to C++. I...
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